AI Insights · Timothy · January 2023
Top 5 Battlefield Commander Games in Australia Q4 2022
Explore the performance of the top 5 Battlefield Commander games on a unified platform in Australia during Q4 2022, including weekly downloads, revenue, and active user trends.
Throughout the fourth quarter of 2022, the top Battlefield Commander games saw varying degrees of success in Australia. Here's a closer look at the performance metrics for these top 5 apps.
Clash Royale from Supercell experienced fluctuating weekly revenue, peaking at around $78K in early October and closing the year with approximately $45K in the last week of December. Weekly downloads showcased a steady pattern with a noticeable spike to around 6.7K in late October. Active users started at roughly 268K in late September, with a slight decline to about 218K by the end of December.
Warhammer 40,000: Tacticus ™ by Snowprint Studios AB showed a moderate revenue trend, peaking at around $13K in mid-December and ending the year with approximately $15K. Downloads were relatively stable, with a slight increase to about 1.9K in the last week of December. Active users saw a gradual increase, starting at around 4.1K in late September and reaching about 5.6K by the end of December.
TFT: Teamfight Tactics, developed by Riot Games, had a significant revenue spike to around $10K in early December, although it generally hovered around the $2K-$5K range throughout the quarter. Downloads remained consistent, peaking at around 1.8K in mid-December. Active users were stable, averaging around 21K throughout the quarter.
Army Defence! from SayGames LTD, a newer entrant, saw a rapid increase in downloads from 57 in early December to over 8.3K by mid-December. Active users mirrored this trend, growing from around 51 to approximately 7.9K. Revenue, however, remained low, peaking at $73 in the last week of December.
Valor Legends: Remove Screw by Century Games Pte. Ltd. demonstrated a stable revenue trend, peaking at approximately $15K in late November. Downloads showed a significant spike to around 2K in late November. Active users increased from around 2.5K in late September to approximately 4.5K by the end of November before stabilizing around the 3.5K mark in December.
For more detailed insights and data, visit Sensor Tower.